Alternate Law
Also from: Altn Law
Ground and flare mode are the same as in normal law. In flight mode:
- pitch control - unchanged
- roll control - surface deflection is proportional to side stick deflection (like a conventional control)
- yaw control - damping is available with limited authority
Control
ALT 1 | ALT 2 | ||
Pitch | ground | direct | direct |
flight | load factor | load factor | |
flare | direct | direct | |
Roll | ground | proportional | direct |
flight | roll rate | direct | |
flare | roll rate | direct |
Protections
The following protections are lost or changed.
ALT 1 | ALT 2 | |
load factor | ||
pitch attitude | ||
high angle of attack | low speed stability | low speed stability, or if 2 × ADR failure |
high speed protection | high speed stability | high speed stability, or if 3 × ADR failure |
bank angle |
Note that, according to failures, the above protections may not be available, leaving only load factor limitation protection.
Name | Axis | Description |
Low speed stability | vertical | limits speed loss: at VSW a nose down input is introduced (can be overridden by the stick) |
High speed stability | vertical | limits high speed: above VMO/MMO nose up input is introduced (can be overridden by the stick) |